InTime

We leapfrogged 1.1.6 because we got a ton of requests. So here is InTime version 1.1.7.  What are the top 3 features worth checking out? Here’s my list. For a detailed list of changes, please see the release notes.     #1 – “The Good, The Bad and the Necessary” — More control over synthesis and […]

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InTime v1.1.5 was officially released on Thursday, the 8th of May.   This release focused mainly of making it easier for new users to get started, and polishing up existing features. This release also contains numerous bug fixes which were reported, most significantly issues experienced by some users where specific designs failed to run property […]

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As we are only starting to make more information about InTime available publicly, there hasn’t been release-oriented posts until now. Going forward we’ll aim to accompany every release with a post highlighting new features as well as adding detailed release notes to the InTime documentation. If you’re not quite sure what InTime is yet, check […]

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Early this year, we released InTime under a closed-door early access program to a handful of customers. From the various feedback and feature requests, it is currently undergoing a series of rapid upgrades and improvements. We are excited by the support and insights that InTime is delivering to customers.   For the rest of the […]

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During InTime development, we got curious about the commonly-held premise that Area and Speed (and correspondingly, timing score) have an inverse relationship. Meaning that if you want more speed, you’d need to sacrifice area and vice versa. So we did tests on many designs to verify this relationship. Basically to obtain the results, we built […]

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